> For the complete documentation index, see [llms.txt](https://futuresport.gitbook.io/futuresport-whitepaper-1.0/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://futuresport.gitbook.io/futuresport-whitepaper-1.0/evolve/cards/card-training.md).

# Card Training

All cards in the FutureSport ecosystem can be improved with either time, completing competitions or consumables. There are various ways a card's power can be improved through training including:

## Avatar Cards

1. **Level** - increase card level to improve the base power of a card to it's full potential.
2. **Skills** - increase the skill of your card in a particular role within a sport. For example (baseball - hitting, pitching, fielding skills). Higher skills improve a card's accuracy in completing plays from the real world.
3. **Abilities** - abilities are activated during a competition and can impact a card's scoring, accuracy or have other effects. Training a card with particular abilities will unlock and increase the power of said ability.

## Player Cards

1. **Level** - increase card level to improve the base power of a card to it's full potential.
2. **Abilities** - abilities are activated during a competition and can impact a card's scoring, accuracy or have other effects. Training a card with particular abilities will unlock and increase the power of said ability.
