Cards
Last updated
Last updated
To build a team Overseers use cards as a representation of players on their teams. Cards can be trained and upgraded over time. Cards can either be fictitious players trained on real-world player actions or real players that follow real world player actions out-of-the pack.
Avatar cards are fictitious sports players created by Overseers and trained to follow real-world player actions in sporting events hosted around the universe. But they are also more than that as they have their own skills, abilities, equipment and more.
When building a team players must select a card from their collection to fill a particular role. Avatar Cards must have a corresponding trainer. A trainer is a real-world player from a particular sport. When an Avatar Card is selected to fill a team spot the card's skill in that particular role determine how accurately it follows the trainer's actions.
Overseers can increase an Avatar Card's skills by either completing games or having their card practice in their training facility.
Once an Avatar Card's skill is maxed out it will follow actions made by their trainer in that role 99% of the time.
A T5 BallStars Baseball S24 Avatar Card has achieved a max hitting skill of 100/100
The card is entered into a Hitter role on a team in a baseball competition
In this team configuration Aaron Judge is selected as the card's Trainer from a list of T5 Trainers
Once the competition starts the card will take the same hitting related actions as Aaron judge 99% of the time
Aaron judge hits a homerun. The card scores +60 points which contribute to the point total of the Overseer's team
Player cards are cards with the real-world player's name and likeness on them. While these cards can be upgraded with equipment and some cosmetic upgrades, the look and feel of the card itself cannot change.
The advantage to using Player Cards is the cards do not need trainers and will follow actions of the real world player 100% of the time without any training. Cards can still increase in power through leveling up and equipment upgrades.
Player cards can either be native digital cards (on the blockchain), moments or tokenized versions of physical sports cards (on-chain NFT representation of physical card assets).
A 2016 Topps Finest Trea Turner Blue Refractor Autograph is selected for the role of fielder in an Overseer's team
The card also has a 3-slot slab upgrade
The card has a +10 fielding New Balance glove
The card has +15 fielding rare Nike Cleats
The card has a +5 fielding Fielder's Choice Lids Hat
After the competitions starts Trea Turner makes an out by successfully completing a diving play and catching a line drive
Base points for a put-out are 10 points
This Overseer's Trea Turner card has a bonus of +10 for rarity, +10 for level and a total of +30 for equipment upgrades
The total points scored for this action would be +60
Note: the above examples are early designs. All values and calculations are subject to change based on game design and balancing and will be updated accordingly.