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Cards

To build a team Overseers use cards as a representation of players on their teams. Cards can be trained and upgraded over time. Cards can either be fictitious players trained on real-world player actions or real players that follow real world player actions out-of-the pack.

Card Types

Avatar Cards

BallStars Baseball Season 24 Avatar Card (blank mockups, artwork not displayed).
Avatar cards are fictitious sports players created by Overseers and trained to follow real-world player actions in sporting events hosted around the universe. But they are also more than that as they have their own skills, abilities, equipment and more.
When building a team players must select a card from their collection to fill a particular role. Avatar Cards must have a corresponding trainer. A trainer is a real-world player from a particular sport. When an Avatar Card is selected to fill a team spot the card's skill in that particular role determine how accurately it follows the trainer's actions.
Overseers can increase an Avatar Card's skills by either completing games or having their card practice in their training facility.
Once an Avatar Card's skill is maxed out it will follow actions made by their trainer in that role 99% of the time.

Avatar Card Example

  1. 1.
    A T5 BallStars Baseball S24 Avatar Card has achieved a max hitting skill of 100/100
  2. 2.
    The card is entered into a Hitter role on a team in a baseball competition
  3. 3.
    In this team configuration Aaron Judge is selected as the card's Trainer from a list of T5 Trainers
  4. 4.
    Once the competition starts the card will take the same hitting related actions as Aaron judge 99% of the time
  5. 5.
    Aaron judge hits a homerun. The card scores +60 points which contribute to the point total of the Overseer's team

Player Cards

Mockup example of upgraded Player Cards with rare slabs and equipment upgrades.
Player cards are cards with the real-world player's name and likeness on them. While these cards can be upgraded with equipment and some cosmetic upgrades, the look and feel of the card itself cannot change.
The advantage to using Player Cards is the cards do not need trainers and will follow actions of the real world player 100% of the time without any training. Cards can still increase in power through leveling up and equipment upgrades.
Player cards can either be native digital cards (on the blockchain), moments or tokenized versions of physical sports cards (on-chain NFT representation of physical card assets).

Player Card Example

  1. 1.
    A 2016 Topps Finest Trea Turner Blue Refractor Autograph is selected for the role of fielder in an Overseer's team
  2. 2.
    The card also has a 3-slot slab upgrade
  3. 3.
    The card has a +10 fielding New Balance glove
  4. 4.
    The card has +15 fielding rare Nike Cleats
  5. 5.
    The card has a +5 fielding Fielder's Choice Lids Hat
  6. 6.
    After the competitions starts Trea Turner makes an out by successfully completing a diving play and catching a line drive
  7. 7.
    Base points for a put-out are 10 points
  8. 8.
    This Overseer's Trea Turner card has a bonus of +10 for rarity, +10 for level and a total of +30 for equipment upgrades
  9. 9.
    The total points scored for this action would be +60
Note: the above examples are early designs. All values and calculations are subject to change based on game design and balancing and will be updated accordingly.